Astro: Demake
Astro: Demake is a retro shoot’em up built with PICO-8.
A reinterpretation of a previous project originally developed in Godot.
Current version: v0.2.0-alpha
Status: Public prototype / work in progress. Expect rough edges and frequent updates.
Scope: Short prototype run. I just finished what thought of the Core Loop, would love any feedback!
⚡ Dive forward. Collect energy. Get stronger. Lose it all if you get hit. ⚡
[ Controls ]
Move: Arrow Keys
Shoot: Z
Controller: Supported
[ How to Play ]
Destroy enemies. Survive the waves.
Avoid collisions and incoming threats.
Lose all lives and it’s game over — or clear the waves to finish the run.
[ Feedback ]
If you find a bug or have suggestions, you can open an issue:
https://github.com/cartridge-code/astro-pico8/issues
[ Current Features ]
• Movement, shooting, and life system
• Player weapon variations and bullet types
• Enemy bullets
• 3 enemy types with distinct behavior
• Combo / upgrade system
• Early wave system (short runs for now)
• Title screen + Game Over screen
• UI and visual feedback improvements
[ Planned ]
• Boss fights
• Structured stages (waves + boss)
• More enemy types and patterns
• Expanded upgrade system
• Additional hazards
[ Behind the Scenes ]
Astro: Demake is a PICO-8 learning project: a compact demake of my earlier Godot shmup.
The focus is on rebuilding the core loop (movement, shooting, enemy behavior) within PICO-8’s constraints,
with an easy-to-extend base for new enemies, weapons, and wave setups.
[ Credits ]
Game design, programming, and art by Cartridge Code.
Inspired by a shmup tutorial series by Lazy Devs Academy.
Thanks for playing! Comments and feedback are really appreciated.
| Updated | 4 days ago |
| Published | 12 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | Cartridge Code |
| Genre | Shooter |
| Made with | PICO-8 |
| Tags | 2D, Arcade, PICO-8, Pixel Art, Prototype, Retro, Shoot 'Em Up, Space |
| Content | No generative AI was used |
Download
Development log
- Devlog #1 — Core Loop Update (v0.2.0-alpha)4 days ago




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